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#AliceIsMissing

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Russell Phillips<p>I&#39;ve been on the <span class="h-card" translate="no"><a href="https://dice.camp/@happyjacksrpg" class="u-url mention">@<span>happyjacksrpg</span></a></span> discord server for some time, and last night was my first <a href="https://historians.social/tags/GameDaze" class="mention hashtag" rel="tag">#<span>GameDaze</span></a> game. I played <a href="https://historians.social/tags/AliceIsMissing" class="mention hashtag" rel="tag">#<span>AliceIsMissing</span></a> with a couple of people.</p><p>They hadn&#39;t played before, and I don&#39;t think they were expecting it to be quite so intense. As ever, I didn&#39;t exactly *enjoy* it, but it was a great experience.</p><p><a href="https://historians.social/tags/TTRPG" class="mention hashtag" rel="tag">#<span>TTRPG</span></a> <a href="https://historians.social/tags/NotDnD" class="mention hashtag" rel="tag">#<span>NotDnD</span></a><br /><span class="h-card" translate="no"><a href="https://a.gup.pe/u/notdnd" class="u-url mention">@<span>notdnd</span></a></span> <span class="h-card" translate="no"><a href="https://a.gup.pe/u/ttrpg" class="u-url mention">@<span>ttrpg</span></a></span></p>
PAIDIA<p>Laijana Braun legt mit 'Nachrichten aus Silent Falls. Hybride Interaktion im stillen Rollenspiel <a href="https://fedihum.org/tags/AliceIsMissing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AliceIsMissing</span></a> ' eine Fallstudie eines Indie-Klassikers vor, der von der medialen Beschränkung der (Spiel-)Kommunikation auf Chatnachrichten lebt.<br><a href="https://fedihum.org/tags/gamestudies" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamestudies</span></a> <a href="https://fedihum.org/tags/pnpde" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pnpde</span></a> <a href="https://fedihum.org/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a><br><a href="https://paidia.de/hybride-interaktion-in-alice-is-missing/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">paidia.de/hybride-interaktion-</span><span class="invisible">in-alice-is-missing/</span></a></p>
Nicolas Folliot ⏚🔻<p>Ce soir je finis de jouer une campagne de <a href="https://dice.camp/tags/Critical" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Critical</span></a> (évidemment un peu trop linéaire/limité pour moi, mais je voulais tester c’est quand même pas mal foutu). La semaine prochaine c'est <a href="https://dice.camp/tags/AliceIsMissing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AliceIsMissing</span></a>, celle d'après <a href="https://dice.camp/tags/ViewScream" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ViewScream</span></a> et puis 2 premières sessions de <a href="https://dice.camp/tags/DonjonsEtChatons" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DonjonsEtChatons</span></a> avec deux groupes différents…<br>C'est pas mal d'être à nouveau dans un club de <a href="https://dice.camp/tags/JdR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JdR</span></a>, en fait. <a href="https://dice.camp/tags/ChalonEtDragon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ChalonEtDragon</span></a></p>
Russell Phillips<p><a href="https://historians.social/tags/RPGaDay" class="mention hashtag" rel="tag">#<span>RPGaDay</span></a> 7. SMARTEST RPG you&#39;ve played<br />I had to give this one some serious thought. Ultimately I&#39;ve decided to go with <a href="https://historians.social/tags/AliceIsMissing" class="mention hashtag" rel="tag">#<span>AliceIsMissing</span></a>, because it&#39;s completely unlike any other game I&#39;ve ever played.</p>
Kévin NEYERS CIVY<p>7. jdr le plus MALIN auquel vous ayez joué<br>Il y a plein de jeux avec des éléments malins, mes récentes lectures me pousseraient à citer Forbidden Lands dans cette catégorie tant ses mécaniques m'ont plu mais, c'est sans compter la claque que j'ai reçu l'an dernier en découvrant <a href="https://toot.portes-imaginaire.org/tags/AliceIsMissing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AliceIsMissing</span></a><br>Ce jeu m'a fait ressentir des émotions très intenses avec un concept ultra simple, épuré, à la mécanique efficace : On joue des ados qui discutent par SMS en cherchant leur amie disparue</p>
Russell Phillips<p><span class="h-card" translate="no"><a href="https://dice.camp/@ChaskaTheMagicDog" class="u-url mention">@<span>ChaskaTheMagicDog</span></a></span> I&#39;m playing in a long-running <a href="https://historians.social/tags/7thSea" class="mention hashtag" rel="tag">#<span>7thSea</span></a> 2ed campaign, and recently started running one too.</p><p>Earlier today, we booked an evening to play <a href="https://historians.social/tags/AliceIsMissing" class="mention hashtag" rel="tag">#<span>AliceIsMissing</span></a>.</p>