"I have always wanted to help create a video game that represented the reality and excitement of professional skateboarding."
- Tony Hawk, 1999
"I have always wanted to help create a video game that represented the reality and excitement of professional skateboarding."
- Tony Hawk, 1999
If you attach Sonic 2 to the Sonic & Knuckles lock-on this unlocks "Knuckles the Echidna in Sonic the Hedgehog 2", wherein the player can play the game using Knuckles and his abilities.
Using these special moves, Knuckles can explore areas inaccessible with Sonic or Tails, where secrets such as extra monitors have been added.
4/x
Sonic & Knuckles has a lock-on feature that allows players to open the hatch on top of the cartridge and insert a second one.
When Sonic 3 is inserted, the player can play through both games as one, the originally intended Sonic 3 & Knuckles.
This features several changes to the games, such as slightly altered level layouts and the ability to play through both titles as Knuckles or Tails.
3/x
Sonic & Knuckles was developed in 1994 simultaneously alongside its predecessor, Sonic the Hedgehog 3.
Both titles were planned as a single game until time constraints and cartridge costs forced the developers to split it.
Therefore their gameplay is similar.
Both are 2D side-scrolling platformers with similar level design, graphics and game mechanics.
Unlike in Sonic 3, in Sonic & Knuckles the player chooses either Sonic or Knuckles to play.
2/x
This will be a thread about Sonic & Knuckles for Sega Mega Drive/Genesis and its cartridge's Lock On feature.
There is much to say about the game's background and the possibilities of the Lock On feature in regard to other games, especially the console's Sonic titles.
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...3D polygon graphics.
The developers chose this technique because having full 3D graphics would not allow them to create graphically rich and detailed environments.
#RetroTrivia about the game consoles of our childhood
...The shown Marvel vs. Capcom: Clash of Super Heroes debuted in arcades in 1998.
Ports to the Dreamcast and PlayStation soon followed in 1999.
Rather than strictly using Street Fighter characters, the game included characters from other Capcom video game franchises, such as Mega Man, Morrigan, and Strider Hiryu.
Today I'm dropping my third #Retroclip (~1 min). It's about a game I'm sure everyone here played at least once in a lifetime.
What are your thoughts on Street Fighter 2 on Game Boy?
Is it a good port considering the Game Boy's hardware?
Or do you know even worse ports?
RetroClip #1 about Sonic on Genesis:
https://mastodon.social/@repeatro/111687664422216646
RetroClip #2 about DKC2 on SNES:
https://mastodon.social/@repeatro/111704587378031220
...met with criticism, but it also received praise for its battery life and durability in its construction.
Especially due to its library of games the Game Boy quickly could outsold the competition.
Trivia about the game consoles of our childhood
...best-selling game on the Game Boy is Pokémon Red/Green/Blue/Yellow, which sold over 46 million units worldwide.
The second best-selling title is Tetris. It was often bundled with the original Game Boy and went on to sell in excess of 35 million units worldwide.
It is followed by Pokémon Gold/Silver/Crystal, which sold over 29 million units in total.
Trivia about the game consoles of our childhood